02. Setting and History
- Mythology of the Blood
- Ages of the Blood: Throughout the Years
- The Modern Republic: Blood in the City
Inhuman: Things That Go Bump In The Night
Welcome to the world of the Inhuman. A world that is, for the most part, a reflection of the real world, its history and its people. But in this mirrored reflection of the world, there are spots of shadow, spots of darkness. In these spots of darkness blend the mundane and the supernatural, the fantastical and the real. In these shadows walk the Inhuman, creatures with existences and abilities beyond those of their Human counterparts. The myths and legends of humanity are real in these shadows. Maybe not in the same ways that their legends speak of them, but they have existed alongside humanity since time immemorial. Vampires, witches, shapeshifters and even Gods exist in the Inhuman world, keeping themselves apart from the masses of Humanity for their own reasons.
Even in the Inhuman world, Rome is one of the longest enduring civilizations in western European history. It is synonymous with empire, legions, dictators, gladiators and decadence. The Romans have been an inescapable influence on our lives. Much of modern law, European languages and even some political systems are based upon their legacy. In its own peculiar way, Rome is the archetypal metropolis, the original upon which our modern cultures are but a shadow. Myth and legend and a history of decadence surround Rome's memory. In this Inhuman world, we find Rome is also the origin of one of the Inhuman denizens of the world: the vampires, or those 'in the Blood' as they call themselves. Claiming to rise from the early Roman Republic, the society of the blood drinkers, the Houses of the Blood, has spread across the world with the Republic, and then the Empire, and beyond. As the centuries have passed, the Blooded have refined their existences and insinuated their decadent society alongside their Human counterparts. And in the Modern Age of the 21st Century, the Houses of the Blood continue their nightly intrigues, their self-indulgent ways, and their occasional wars with those other Inhuman denizens of the night who would see them destroyed.
Welcome to the world of Inhuman: Houses of the Blood.
Mythology of the Blood
And in this, in the early centuries of the Republic, the Blooded find their mythical origins. The origins of the Houses are, like most Roman mythology, an oral tradition and myth that has been handed down since the founding. Though some events are able to be proven historically, most of what is known of the history of the Houses is recorded by House Axius and House Claudius, through records of oral tradition, writings and the memory of the occasional ancient that rises in the world.
Cursed by the Gods: Birth of the Blood Drinker
The mythology of the Blood Drinker, also known as the vampire, begins not in some distant time prior to the written word, but in one of her most prosperous cultures: Rome, in the years of the Roman Republic. Here, in Rome, myth was tempered with reason and religious rite; for the gods themselves were real and, throughout even the political, the gods were placated and revered. Myth was not myth as the modern Blooded know it, but a fact of life in the world.
Here, in Rome, her people absorbed the Gods and rituals of other cultures, making her stronger. Here, in Rome, the people revered their deities, drawing them close, and offering them worship, but careful to avoid their ire, handed down as fickle stories of vengeance. Here, in Rome, our story begins with three simple things: the love a man has for a woman, the religious strictures of the man and the woman, and betrayal and vengeance of the fickle gods.
Brought Into the Blood: The First Brood
- The Witch: Genitrix Aquilia Fabia
- The Hedonist: Genitor Ignatius Julius Alexius
- Interlude I: Commisceo
- The Legionnaire Genitor Marcus Gaius Seneca
- The Virgin: Genitrix Lucretia Claudia
- The Politician: Genitrix Porcia Laelia
- The Speaker: Genitor Lucius Aurelius Nerva
- The Scholar: Genitrix Korinna Allecta Axia
- Interlude II: Sodalitas
- The Master: Genitor Publius Octavius Eclectus
- The Hostage: Genitor Marius Asinius Firmus
For decades, the two lived together; such a large city as Rome offered many opportunities for an eccentric master and mistress of a house to come and go as they pleased. They traveled by night, enjoying the decadence of Rome as she grew around them. They attended gatherings and parties, they supped -- as they found they could still eat and drink human food, were they full of enough blood -- and they hunted among the patricians and the plebeians. Titus was content to live with Licenia, drunk on their love, simply happy to be with her; Licenia, however, began to change. In the decades that followed being brought Into the Blood, Licenia's love for Titus did not wane, but her outlook on the rest of life grew cold. Though Titus did not see it, she grew crueler, colder. Her cruelty was tempered by her love for Titus, but as she aged in the Blood, her mercy became less and less.
It was during this period that they had their first falling out; Titus, taken aback by the growing, bestial anger within her, became concerned for his lover. And so, seventy five years into their immortality, Licenia, in her rage, struck out at Titus and injured him. Taken aback by her actions, the Founder fled from Titus, vowing to quench the fires of anger she felt, leaving Rome. Titus, hurt -- both emotionally and physically, as Licenia had used her stronger gifts of the Blood to strike him down -- stayed within Rome, slowly becoming more and more despondent.
It was here that the two began to expand their tribe. In their separation, the emotions that they both felt became stronger: Titus' ennui and Licenia's anger at the world. And the world grew more difficult, as they ran afoul of other supernatural creatures -- and those that hunted them. And in time, both were drawn to others... Titus, to stave off the ennui; and Licenia, to temper her anger at the world.
Legends of the Blood: Other Supernaturals
Myths of the Blooded during these formative years tell of encounters with other supernaturals, both within Rome and without as they traveled afield. Some of these encounters were benign and even informative; others, full of violence and conflict. Though much has been lost to history, secrets kept even in True Death, some have been recorded by Blooded historians.
The Society of the Night: Houses of the Blood
As vampire society grew and the Lex Noctis and Pactum Sanguinis formed, each of the nine that were brought Into the Blood by Titus and Licenia began to organize their prodigies and broods. As most of the nine were brought Into the Blood for various purposes, those purposes slowly became areas of expertise, collections of qualities that those lineages looked for. Through this, the Houses were formed, organizing in semi-political extended families, each House bringing something and adding something to the Republic of the Night.
The Reckoning: Splintered Love
Ages of the Blood: Throughout the Years
The Blooded have interacted with the world around them similarly to humanity. However, being ageless and immortal, the Blooded have had their fingers on the pulse of history, watching the changes in the world unfold, adapting their nights and outlooks to the world as it changed. The Blooded have historians, primarily in House Axia, that have recorded much of their history; though not complete, just like human history, the Blooded divide the two millennia of their existence into Ages.
The Modern Republic: Blood in the City
Throughout the 20th and into the 21st Centuries, the Houses of the Blood have settled into a nightly routine reminiscent of the heyday of their Roman origins. Humanity enjoys an unprecedented time of lavishness, civilization and excess in the most developed places in the world, and the Blooded culture is built around this mentality. And with the rapid-fire pace of technological advancement in the human world, the Blooded are ever more connected than ever, allowing the Republic to maintain its cohesion, providing avenues for the Consuls (or their representatives) of city-states to discuss their regional matters real-time; for those of the Legion Mortuum to coordinate against the enemies of the Republic on a scale, and at speed, never before dreamed of; and the money brought about from use (and abuse) of these advancements of mortal society lines the pockets of the Blooded, facilitating their nightly intrigues. In these fast-paced nights, the modern Republic of the Blood flourishes.